![]() You also can define hard edges in a smooth object, but for this issue I need the exact opposite. This is off by default and I haven't used it for this). It's "auto" in the sense of, if you set something to smooth it'll always be smooth unless you change it back to solid (edit: I also found the Auto Smooth option meanwhile (duh), see post #15 – this applies smooth/solid based on the angle between faces, with a threshold the user defines. The option of manual editing (or hopefully, a script) is exactly what I'm looking for =).īlender has smoothing, but that's per object (or maybe vertex group) for all I can tell you can select parts and set them to "smooth" or "solid". I don't know what the game exactly does with the normals, of course.īase: both of the screenshots above show the exact same thing, I only switched to Object Mode for the second one (which turns off the display of edges/vertices/normals), to show the seam better. which gives me hope that the seam won't be visible in game. now that I can check this out textured in blender, I realise I only see the seam in Solid mode, not textured. I'd prefer not to remap it because I want to use it as a default override, without shuffling around existing textures in game if I can avoid it. For TS3 this means there has to be an edge in the mesh as well (see this thread where I'm quoting Wes explaining why: ). I don't know why EA mapped this like they did, but the current map isn't cylindrical like one might expect, it's flat (at least this round part is flat, didn't check the boxy bits since those can have seams all they want). ![]() If there's any other way to acheive the same result, I'd be glad to know. removing the edge – which the game can't digest unless I remap so that the map is also seamless), or aligning the vertex normals. I want the light to be seamless so that the edge looks smooth under all circumstances (basically hide the fact that it is an edge at all), and to my knowledge that can only be done either by merging the vertices (i.e. Great for quick mock-ups or previews for archvis.Oh, no no =) I'm not asking about the vertices, but about the vertex *normals*. ArchimeshĪrchimesh gives you some customizeable 3D models, like doors, walls, windows, furniture, counters and roofs. It’s mean’t for nuts, bolts and screws but you can also chop off a piece for a light-bulb or a screw-on lid of some kind. BoltFactoryīoltFactory is great for making spiral shaped objects. Then you can include them in Rigid Body Simulations and do all kinds of fun stuff with them. Cell FractureĬell Fracture is just such a fun addon, it takes shapes and shatters them into little random shaped pieces. If you select a shader node, it will also add an image texture. Node Wrangler does that for you when you select a texture node and press ctrl-T. While texturing models, you will constantly be adding the texture coordinate and mapping nodes after textures. Impost images as planes is SO helpful, it imports images with transparency and automatic UVs and cropping, it’s the easiest way to import images and should definitely be activated. Here are some of the built in Blender addon highlights: Import Images As Planes These can be activated by simply going to the Blender Addons Menu, searching for the addon and clicking the checkbox that activates it. Free Built in Blender Addonsīlender actually has many built in addons, which are all free. Simple tabs is a tool for rearranging the sidebar/n-panel it lets you drag around the sections allowing you to choose which tabs you would like to be closest to the top. Though created specifically for nature, it can be used for anything you want to scramble trash, people, zombies, rocks, whatever. Nature clicker is a small tool that allows you to simply click to add objects. BlosmĪ new version of Blender-OSM, Blosm imports buildings, streets, cities, rivers, and more using a combination of google maps, and open street map. It uses OpenStreetMap, which has a height-map of the entire world and can even import buildings as 3D. ![]() Blender GIS Zhang Guoxingīlender GIS allows you to take data from satellite maps and import it into your scenes. This addon is full of helpful little features that can speed up your workflow as well as cleaning utilities and organization tools. Therefore it is a good addon for people who are not already experienced with coding in blender and want an easy entrance. EasyBPYĮasyBPY converts blender’s python into a more readable and understandable format. This addon gives you more options when saving Blender files, which is a really important part of using Blender. BagaPie is packed with great features, it creates modifiers for geometry nodes, this means that you do not have to build the nodes from scratch every time you want to scatter objects or array something for example.
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